A set amount of rings must be collected to obtain the emerald. The player runs through a half-pipe course, collecting rings and dodging bombs.
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If the player passes a checkpoint with 50 or more rings, they can warp to a special stage for an opportunity to collect one of the seven Chaos Emeralds. The special stages, in which the player collects rings to obtain a Chaos Emerald, are presented in 3D, unlike the rest of the game. Power-ups like shields and invincibility provide additional layers of protection, and lives are replenished by collecting 100 rings or a 1-up. The player starts with three lives, which they lose if they are hit without a ring, fall down a pit, get crushed, drown, or reach the 10-minute time limit they receive a game over if they run out. The player collects rings as a form of health: if they have at least one ring when they collide with an enemy or obstacle, they will survive, but their rings will scatter and blink before disappearing. The last act of each zone ends with a boss battle against Robotnik. The player passes checkpoints to save progress. Springs, slopes, bottomless pits, and vertical loops populate acts, as do hazards like water and spikes. The acts are larger than the first game's, and the player navigates them at high speeds while jumping between platforms, defeating robot enemies, and avoiding obstacles. The game takes place across 10 zones with 23 levels ("acts"). The player can also choose to play as Sonic or Tails individually. By default, the single-player controls both Sonic and Tails simultaneously a second player can join in at any time and control Tails separately. Sonic 2 introduces the spin dash, which allows the player to curl while stationary for a speed boost, and Miles "Tails" Prower, a fox with two tails who acts as Sonic's sidekick. The player character can run, jump, crouch, and attack by curling into a ball. As Sonic the Hedgehog, the player embarks on a journey to collect the Chaos Emeralds and stop Robotnik. It features a story similar to the first Sonic the Hedgehog 's (1991): Doctor Robotnik, a mad scientist, seeks the Chaos Emeralds to power his space station, the Death Egg, and traps the animal inhabitants of West Island in aggressive robots. Sonic the Hedgehog 2 is a side-scrolling platform game. Sonic and Tails hopping across pillars in Aquatic Ruin Zone A number of Sonic 2 prototypes have leaked since the game's release the first, discovered in 1999, played a significant role in the development of the archaeogaming scene.
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Sonic 2 has been rereleased on various platforms via compilations and emulation, and a remake for iOS and Android devices, developed using the Retro Engine, was released in December 2013. Sonic the Hedgehog 3 and Sonic & Knuckles followed in 1994. It continues to receive acclaim, often cited as one of the greatest video games of all time and one of the best Sonic games. Sonic 2 played a major role in keeping Sega competitive during the console wars of the fourth generation of video game consoles in the early 1990s. With six million copies sold worldwide, it is the second-bestselling Genesis game behind the original Sonic the Hedgehog. Sonic 2 broke video game sales records and grossed over $450 million in 1992. The implementation of Tails and the multiplayer mode received criticism, while the special stages divided opinion. Critics considered Sonic 2 an improvement over the first game and praised the visuals, level design, gameplay, and music. It was released in November 1992 to acclaim and received numerous year-end accolades. Sonic 2 was widely anticipated, and Sega backed it with a $10 million marketing campaign.
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As with the first game, Dreams Come True member Masato Nakamura composed the soundtrack. The development suffered setbacks, including language and cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns.
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Sonic 2 was intended to be faster and more ambitious than the first game. Members of the original development team-including programmer Yuji Naka and designer Hirokazu Yasuhara-moved from Japan to California to join the project. Though the original Sonic the Hedgehog greatly increased the popularity of the Genesis in North America, Sega was slow to approve a sequel before directing STI founder Mark Cerny to start Sonic 2 in November 1991. Sonic 2 introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics. Like the first Sonic the Hedgehog (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. It follows Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station.
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Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis.